

- #Mmd metasequoia tutorial for free
- #Mmd metasequoia tutorial how to
- #Mmd metasequoia tutorial skin
- #Mmd metasequoia tutorial full
- #Mmd metasequoia tutorial mods
since I’m going for skin, I will be using ones within the skin folder. Inside these folders there will be a lot of materials. then you double click them, this will appear:
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Now, click the part you want, I will be going with the skin parts. Go to mme pannel>materialMap, click your model, then “subset extract (the E option)” so you will be able to separate your model by parts. It should be located at the skybox folder you chose. Go to your mme pannel>EnvLightMap, select your raycast skybox then load “Timeoflightning.fx”.

after that, go to your raycast folder>main>main.fx and add it to your model. Model posed, light set, camera set, now for the effect!įirst, you must load the controller (ray_controller.pmx) and the skybox you’d like. I will be using cameo miku, a model made by ! You can also download the extensions! I always download lightbloom and colorgrading because both are really good even without raycast at all!
#Mmd metasequoia tutorial how to
i know that sounds kinda like wut why would i draw when i can 3d but trust me, you’ll need to be able to learn how to UV map (shading/texturing etc.Hey friends! I’m Kaworu and welcome to this raycast tutorial in which I hope it might help somehow :’ DDĭo not forget to click on read more, by the way! This is a long post!įirst of all, you must obviously download the effect. Work with quads (which are 4 sided shapes) and tris only when completely necessary!! good topology leads to good weightpaint/rigging which leads to a better life honestly HAHA i’m remodelling a lot of my original content to have good topology and it’s honestly killin me slowly probablyĪ GOOD thing you’ll also need is some kind of ability to draw…. In regards to research and stuff, i do recommend looking into good, yummy, delicious topology (just google it and look at pictures and stuff)!! i only learnt about topology reaaally recently (i started modelling super blind so my models were always sooo messy and horrible)įor example this is the clear distinction between bad and good topology
#Mmd metasequoia tutorial for free
Ok this is more of a professional program thats subscription based and severely expensive!!! i use maya for free as a student since i go to university and it’s an all-in-one kind of program!! modelling, rigging and even animating happens in this one program but its soo……… infuriating to use HAHA i personally dont recommend maya unless ur like………… determined to get into studio work but i’m p sure u just wanna do hobby stuff so!! no maya unless ur ready to drop 2K a year HAHAīut yeah other than those three, i dont really work with any other modelling program? so there’s not much else i can recommend research (sounds like im giving you homework haha)
#Mmd metasequoia tutorial mods
I’ve been wanting to give blender a go for a while but omg the interface confuses me a lot so i haven’t been too bothered to give it a go (from what ive been told there’s a bunch of shortcuts you’ll have to memorise or something?) but yeah!! i heard playing with topology is nicer there, and the plus of blender is that you can export to different file types!! (like if you wanna use your model in unity for example, i think there’s mods for that?) and you can rig straight in blender!! and it’s a lot easier? so i’ve been told? (i think you can also rig completely in metasequoia but i only just made the switch to 4.1 so idk HEHE) also another plus is that blender is completely free!! maya I usually use metasequoia only for modelling/texturing- i used a separate program for rigging and that’s PMXeditorĪll i do in PMX is rig/add morphs and tweak spa/toonfiles to use in mmd!! the only downfall is that i usually use the latest versions of PMXeditor which are usually untranslated (i think there’ll be english translations floating around so you could always search for it!!) but ya blender (keep in mind this is for version 3.1 and not 4- i used to use 3.1 til just recently and both work great except 4.1 has a more upgraded UVmapping/texturing editor!!) Here’s a list of some of the basic tools for meta, it might help you out if you choose to use this program!!
#Mmd metasequoia tutorial full
This is my 3D modelling program of choice, you’ll have to have a license to use the program to it’s full extent but i personally recommend meta? it’s easier, in my opinion, quick to grasp and doesn’t lag and die half way HAHA but yeah!! I personally can only state stuff from my own experience, but i’ll try to help ya out in a more objective POV!!! it got pretty long so everything is under the cut!!
